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The Long Reach Full Crack [key Serial]

The Long Reach Full Crack [key Serial]


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About This Game



"Calm down. This is all normal. Well, it’s a new normal. There was a malfunction that we can’t fix yet, but with your help I can make symptoms bearable. We’re all in the same boat here and should help each other."

"I’m Shelly, a lead scientist in General Education research facility. The job title is longer, but it’s not important. Here’s what I know so far, though."

"The experience-sharing program that we were studying went haywire. Maybe it’s that black box, maybe something else. The main symptom for you is that your nightmares and dreams no longer require sleeping to manifest. These hallucinations is all your subconscious. It turns out that given enough time with it, we go insane. But we can fix that."


The Long Reach is an adventure game filled with colorful characters, puzzles, and a shock of discovery. Wait, weren't we supposed to say “joy of discovery”? That can’t be right.

The Long Reach takes place in New Hampshire, in the fictional town of Baervox. The game draws its inspiration from Lone Survivor and The Cave and all the classical adventures (except that The Long Reach is set in the present day). You don't play in a post-apocalyptic world or explore a fairy-filled fantasy world. You’re in the thick of it, just around the corner from the place where you buy your groceries.

  • The Long Reach is a horror-thriller hell bent on screwing with your perception of things.
  • The game misuses stunning pixel art to create gruesome and unsettling images.
  • You’ll be playing as Calvin throughout the game - this is an example of the lies and deception that we have in store for you.
  • You won’t be forced to figure everything out. Escape if you wish, in fact we encourage you to run for your life!
  • Solve puzzles that require thinking outside the box. The box provided by our publisher was never used during the development.
  • You’ll be able to talk with plenty of characters. In fact, you’ll have a chance to pitch in every five lines or so.
  • A classic adventure game inventory filled with keys and weird stuff (note: no Elvish swords glowing faintly blue when evil is close in this game).
  • Original atmospheric and haunting soundtrack. The composer's not right in the head, he brought weird stuff home to use in the soundtrack. We’re all concerned for his cat.
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Title: The Long Reach
Genre: Action, Adventure, Indie
Developer:
Painted Black Games
Publisher:
Merge Games
Release Date: 14 Mar, 2018



English,French,German



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I think that The Long Reach<\/i> had more potential if it had changed its setting up. The general story is that there's been experiments going on in a lab, and you, the protagonist, realize that some coworkers are going insane and people are showing up dead. The goal is to save yourself and figure out what is going on and if you can stop it. Overall, a pretty generic science-based horror plot.

The first few moments catch your attention, and I was tense for a little bit until about halfway through the game. Almost the entire game involves you running around hallways of the lab and collecting items, finding some NPCs, and making your way through various exits or blocked paths. It's similar to a point-and-click except you never actually "point and click" but just manually move. It's mainly fetch-questing around some slightly dangerous areas and you might get yourself lost a few times.

Even though the game is not long, doing that the whole time made it less interesting. And one of my biggest issues with the game is that it relied upon the lab itself as the setting for too long. As you can clearly see in the pictures and trailer, there is a point in the game where you are outside of the lab and things are happening. I think the game would have been better if it continued to observe what was happening in the town\/city, but instead, that section is relatively short-lived and you end up back in the lab.

The game definitely has creepy vibes and some people will be hooked the whole time on that alone. But the later parts made me lose that vibe, especially because you start getting into some hide-and-seek parts where you have to run through multiple rooms to avoid things over and over, which just slows down your fetch quests.

I can't say the game is bad by any means, but it's just a case where I wouldn't recommend it to anybody I know. It started off fine, but then fizzled out, and it's already an extremely short game. Still I wish the developers good for the future.. I think that The Long Reach<\/i> had more potential if it had changed its setting up. The general story is that there's been experiments going on in a lab, and you, the protagonist, realize that some coworkers are going insane and people are showing up dead. The goal is to save yourself and figure out what is going on and if you can stop it. Overall, a pretty generic science-based horror plot.

The first few moments catch your attention, and I was tense for a little bit until about halfway through the game. Almost the entire game involves you running around hallways of the lab and collecting items, finding some NPCs, and making your way through various exits or blocked paths. It's similar to a point-and-click except you never actually "point and click" but just manually move. It's mainly fetch-questing around some slightly dangerous areas and you might get yourself lost a few times.

Even though the game is not long, doing that the whole time made it less interesting. And one of my biggest issues with the game is that it relied upon the lab itself as the setting for too long. As you can clearly see in the pictures and trailer, there is a point in the game where you are outside of the lab and things are happening. I think the game would have been better if it continued to observe what was happening in the town\/city, but instead, that section is relatively short-lived and you end up back in the lab.

The game definitely has creepy vibes and some people will be hooked the whole time on that alone. But the later parts made me lose that vibe, especially because you start getting into some hide-and-seek parts where you have to run through multiple rooms to avoid things over and over, which just slows down your fetch quests.

I can't say the game is bad by any means, but it's just a case where I wouldn't recommend it to anybody I know. It started off fine, but then fizzled out, and it's already an extremely short game. Still I wish the developers good for the future.


Questing with QB:


Greetings Creators,

The patch notes for the new “Questing with QB” update are below, but we wanted to take this chance to say hello and let you know that the team is hard at work on features and fun for Creativerse.

We have content and improvements planned out that we will deliver over the next few months and even years. We are planning ahead for features and upgrades, both small and large.

We’ll be talking more about our plans later in May, but I will say that our long-term plans are robust, and that we are very excited to keep working on Creativerse serving you as players.

To be fair to new players, we’re going to start calling Creativerse a “live open beta” until we’re finished adding all the new stuff we have planned. This label won’t change anything about your play experience or how we add content the game; it’s simply a way to convey to our newest players how much new stuff is still coming along the pipeline and that the game is far from finished.

We hope you enjoy the new Codex feature, including our first batch of quests for Creativerse and first set of badges. And we hope you enjoy meeting QB. It’s the start of a long and beautiful friendship and you should expect to see more of QB in the future.

We also hope you enjoy the new Finite Gauntlet costume from the store. We appreciate everyone who picks up this item, as it helps us pay our hard-working developers so they can afford more keyboards, rainbow sherbet, and movie tickets.

And finally, we want to thank our “MVP” sneak preview players and anyone who sends us feedback on the game. We track all your feedback and constantly reference it to help us make the best possible decisions for Creativerse.

We think you’re going to love the big and small updates we have planned for Creativerse over the next few months and years, and we’re so excited to bring them to you.

With much love,

The Creativerse Team

New Features and Content. Creativerse R4 -- The Arctek Update:
Hello Creatifriends,

There's a couple cool things to talk about with this release. First, as mentioned earlier, this version has no store or mojo, and we've removed the ability to skip any timers. They are now part of the game and will no longer be tied to pay to play mechanics. To further ensure this feels like a step forward, we've re-balanced all the timers, starting with removing them for the Crafting Station and shortening many of them for the Forge, Processor and Extractor.

And in this release we're replacing a lot of art with a new style we call Arctek. You saw a smidge of this last time with the new teleporters, but you'll see it all over the place this time. Stations, beacons, touchstones, and more have been recalibrated with the new style. Let us know what you think!

Here's all the nitty gritty details you'll notice in this version...


New Features and Content. Elfi's Toy Drive Ends on January 10th!:
The holidays may be over, but there's still time to hop in to Creativerse and help Elfi save the day!

Elfi's Community Toy Drive will continue going strong until the morning of January 10th, at which time the event will end. Make sure to log in and trade Elfi any toys you've recovered before he retires to the tundra for some well-deserved rest!

In case you haven't heard, there are less than 2 million toys required to unlock the final community reward, which includes the super awesome Snowball Turret! Hop in today and help Elfi overcome Troggington's shenanigans!


FAQ:. Creativerse FAQ:
Welcome to our Steam Forums, Creativerse fans!

We’d like to make this thread a hub for useful information and guides, as well as a space to answer some of the most common questions we're seeing from our players.


Rules and guidelines for participating on the forums. [Closed] Official Contest – Creativerse Fan Art:
Hello there, Creators!

Welcome to the Official Creativerse Fan Art Contest! We have seen some truly amazing Creativerse artwork from the community over the years and are excited for this chance to spotlight all of the talented and creative Creators out there.

The Challenge
Wow us with your insanely talented Creativerse fan art in whichever medium feels best.

How?
Pick your medium of choice and make some magic happen. Whether it is charcoal, oil, photoshop, ink, markers, fabric, yarn, tattoo, mud…express yourself! Be creative!

Duration
Contest begins October 4, 2018 and will end November 2, 2018 at 11:59 AM Central Standard Time (That’s on a Friday for you calendar keeping folks).


Prizes. Creativerse R16 and the simulation mechanics of DOOOOM!:
Dearest Creatifriends,

For R16, we asked ourselves two questions: 1) How can we make R15’s movement changes a smoother ride? 2) How can we surprise and delight our players? For 1, we listened to all your helpful feedback and taught those goofy avatars how to be smooth operators. For 2, one guy suggested we make the game so EFFING dangerous that our players lose their minds.

Fortunately, we fired the guy who said that*, and dialed it back a bit. But we think you’ll find the world of Creativerse is just a little bit more mysterious and treacherous. See for yourself; take a stroll down the lava or corruption layer, or go on hike up in the snowy mountains. You’ll also notice funky temperature-related effects transforming ice, lava and other materials depending on where they are. This changes things. In fact, you could potentially log into your world to find an apocalyptic wasteland ruled by leather clad pigsys demanding participation in their Thunderdome (two Mirus enter, one Miru leaves).** But the world is also more beautiful now too. Watch what happens to patches of dirt over time.

Let’s talk about toys. Because R16’s got ‘em. It starts out with an extensive set of canyon themed blocks, perfect for civilizing the canyons with a vacation home, complete with a Dustevil and Trog observation deck. Then we decided to add something a select few of you have been waiting for since we teased them several months ago: FANS!!! The new movement system means these jet fueled blowers are ready for prime time (pro tip: don’t use them for drying hands). But wait, there’s more: ice slopes, which offer you a whole new way to get around. Teleporters are so 2014. These days the cool kids are slipping and sliding to home base at neck breaking speeds.

It’s time to have a blast defying heat stroke and building that mansion estate[imgur.com] the Grand Canyon was always asking for while creating fan spiked toboggan slides down to a poisonous death in the corruption layer.

Play on!

*Muted him on Creativerse for 10 minutes.
**It’s not like we didn’t warn ya!

New Features and Content. Creativerse R18: A Ton of Tiny Tweaks:
Greetings Creatifriends - R18 is now live!

While R18 doesn't include any major new features, it does have a bunch of small bugfixes and balance changes, along with several tweaks and minor improvements requested by the community.

As always, the suggestions and ideas from our early access players have been incredibly valuable. We hope the changelist below reflects how seriously we take your feedback!

- The "other" Dave, substituting for Playful David this week (who is off at E3)


New Features and Content. Celebrate Creativerse's 1 Year Anniversary w/ a Free Recipe Pack:
Happy Birthday, Creativerse!

A BIG thank you to all our early access players who’ve given us feedback, helped stress test our servers and stuck with us over the past year. It’s been a great ride and yet we still feel like we’re just getting started.

To celebrate our anniversary, we’re offering everyone a brand new, rare recipe pack: The Decorative Lava set. It’s only available for free for a limited time, so claim yours today with this code in our store: 1YEARLATER.

http://steamcommunity.com/sharedfiles/filedetails/?id=498781485
We’re swiftly approaching some historic moments for Creativerse: we’ll be showing the game at PAX later this month, and we expect to go free later this year. All that while continuing our constant updates with cool new features and polish/improvements!. Preparing for the Future + New Loading Screens!:

Greetings, Creators!

This morning’s update features another small batch of incremental changes as we ramp up to some heavy-duty updates ahead. The bulk of this update is under the hood, hidden beneath the surface like a submerged Thing raising its single eye, periscope-like, up from the corrupted depths... its disturbing tangle of limbs lurking invisible beneath the calm irradiated surface, and... what were we talking about again?

Oh yeah, new loading screens! We’re overjoyed to be able to kick the old savannah biome loading screen to the curb in favor of ten stunning screenshots submitted by our brilliant community. You might find yourself teleporting around and loading up worlds for no reason other than to gaze upon them!

New Features and Content. [Updated] Winter Sale Spectacular — Creativerse is 40% off through January 2nd!:
UPDATE: We decided to extend our sale another 2 weeks. Creativerse will remain now 40% off through Jan 2, 2015!

With all apologies to our southern hemisphere players, winter is coming. To prepare against the cold, we need more players to heat up our servers, which double as Playful HQ’s heating system.

In all seriousness, we are feeling good enough about Creativerse’s stability that we are ready to widen the audience a bit and really see what our servers can handle. We’re hoping a sale will help us get there. It’s an essential step on our journey to eventually going free to play next year.

You can help us by letting your friends know and then playing the heck out of Creativerse together. It’s the perfect time to get together and let your friends build a temple to your glory while renting them space in your catacombs for the small price of 17 tempered iron bars a day.

And remember, your feedback has already helped shape the game into something incredible! We’re relying on your continued participation to help us make Creativerse the pinnacle of sandbox adventure games! Let’s keep crafting our world together!


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