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RTS Commander: Smash The Rebels Download Xbox 360 Iso

RTS Commander: Smash The Rebels Download Xbox 360 Iso


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About This Game



Smash the Rebels is a Real-Time-Strategy Game and part of the RTS Commander series. The game respects the traditions of good old days RTS games. Game graphical design is retro and it is evolving all the time. New features and content will be added to the game at regular intervals. The game uses OpenGL, a revolutionary option to DirectX since year 1991, was originally developed by Silicon Graphics. Thanks to OpenGL Highly Optimized Code, this game will run on just about any graphics card produced in 2004 and later, so you don't need to worry much about what graphic card do you have.



RTS Commander is now available with a new Update! This version has 10 level. Remember also check new DLC:s.



Explore the planet surface..

Rebels activity is rising! Smash The Rebels contains the following maps (levels) and will continue to grow:
1. First Contact
2. Whispering Shadows
3. Defend The Base
4. The First Starfighter
5. Karjala Outpost
6. ICE Base
7. Only Few
8. Art Of War
9. Burning Sun (FPS!)
10. City Under Attack (NEW!)

And we are planning to add at least half of these maps to the Beta 5 version:
Space Mission
Battle In The Desert
Arctic Touch
Rebels Jungle Base
Mystic River
Head Hunter
Fighting For Freedom
Space, The Final Battle Arena






Game has more than 30 different kind of Ground, Air and Space units. These troops have been developed directly in Republic headquarter in order to beat rebels. Fight your way to victory! APC, Assault Tank, Cannon Buggy, Cougar Tank, Engineer, Frank The Tank, Gunner Tank, Heavy AA Cannon, Heavy Tank, Light AA Gun, Light Tank, Republic Mag Tank, Medium Tank, Mobile AA Missile, Mobile Artillery, Mobile Rocket Launcher, Mobile Missile Launcher, Battlefield Omega Tank, Republic Rage Gunner, Lion Rapter Tank, Omega Rocket Buggy, Ultra Rocket Ranger, Super Rocket Buggy, Lion One Tank and Special Light Tank. All of these vehicles have their own weaknesses and strengths.



On this First Release, your base is already been built, but in future gameplay typically requires the player to construct a base and acquire resources. All available structures of the faction chosen by the player are constructed on-site at so-called construction yard. Available structures are: Mining Facility, Armory, Barracks, Construction Yard, Jetport, Power Plant, Radar, Research Facility, Weapons Factory and Silo.





We all know that good music is an important element in a game. That's why we have carefully chosen what kind of music is playing in each level and made enough songs so that you can enjoy listening several different music tracks while playing. This latest version is not partly complete for music yet. Whispering Shadow -level include music from Audionatix music producer, their tracks are Don't Stop, Forest Rhythm and United We Groove. Whispering Shadows include also music which we have produced ourselves. Whispering Shadows level includes also music by Eric Matyas, he is working in Soundimage Org and his tracks are Urban Jungle, Dark Techno City, Light Years_v001, Cold Moon and Steamtech Mayhem.



All characters and locations used in this game are fictitious. Any resemblance to real persons, vehicles and places is purely coincidental. The terrain is a mystery at first, darkened by the shroud of the undiscovered...



Carefully designed maps, terrains, and detailed objects. New types of 3D-objects will be added to the game on the next update.



Smash The Rebels contains the following features and will continue to grow:

• Supports a wide variety of different sceen sizes, supports also ultra wide monitors (2560x1080).
•360 degrees view! (see gameplay video)
•Clever AI
•Several Units
•Turrets
•Structures
•2 Factions
•Obstacles
•Pause -function by pressing P -key
•Weapons
•Technology Trees
•One exciting FPS-level
•Amazing 360-view battles
•Awesome music tracs





Your faction is Earth Republic Government (ERG), the greatest alliance of humankind's history. Fighting for Freedom! is ERG notorious motto. ERG believes that human destiny lies in the further development and exploitation of the technology. More than half of earth is part of this Alliance. Earth Republic swears to power of cooperation, technology, freedom, human rights and democracy. In Earth Republic army you will become a piece of the most well oiled machine in planet history. ERG army consist of Navy, Army, Space Forces and Air Forces. As a commander you lead the three of the latter.

Enemy is greedy, vicious and erratic tyranny called Eastern Dynasty. They swear by the name of old technology, oil, the waste of natural resources, and the slavery of the people. Eastern Dynasty is ruled by a dictator, he's or she's name have remained unknown. Eastern Dynasty have a very aggressive army and they have invested to military and war technology more than Earth Republic. As a rebel group, their leadership lies with the Subjects Command, a visible co-operative of military experts and leaders who direct the liberation efforts as a whole.

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Title: RTS Commander: Smash the Rebels
Genre: Indie, Strategy
Developer:
F-Games
Publisher:
JTS Development
Release Date: 28 Dec, 2018


Minimum:

  • OS: Microsoft® Windows XP
  • Processor: 1.6 Ghz Intel / AMD
  • Memory: 1 GB RAM
  • Graphics: The game uses OpenGL, it supports version 1.1+, it will run on just about any graphics card produced in 2004 and later. However AI takes processing power so for all times smooth gameplay recommends are on right.
  • Storage: 5 GB available space
  • Additional Notes: It is possible to play the game by using Steam Controller, but you also need to use mouse in some parts of the game.

English



rts commander smash the rebels. rts commander smash the rebels


Early Access Watcher Public Service Announcement

Game: RTS Commander: Smash the Rebels

Version: Initial Release

Gameplay Footage: www.youtube.com\/watch?v=UmW2hdWWrQc\" target=\"_blank\" rel=\"noreferrer\" id=\"dynamiclink_0\">https:\/\/www.youtube.com\/watch?v=UmW2hdWWrQc<\/a>

Disclosure: This game copy was bought by the reviewer.

I understand this game only has one level present in the current build, so this will not be factored into the plethora of issues and missing features. The major offenses include the inability to save (game crashes), random crashes (upon start up and selecting the one level), and the lack of a competent AI. The enemy will just spams the same light tank from the only enemy producing building and will not build any other structures to compensate for the inevitable lose of said building. The map itself is small with the border outlined by a thin line when you clear away the fog of war (which looks funky with the area outside the map completely illuminated. Even with such a small map, I encounter a few instances when it would nose dive to 1 FPS for a couple of seconds before finally fixing itself.

The next few points can probably be excused by the simple fact this game is in early access, but I wanted to bring them up as a comparison to the engine properties. Certain buildings are available and offer no strategic or beneficial features due to the lack of infantry and the lack of a technology system. The same logic can be said about several of the units on the build bar (can only build one type of unit at a time), most of which can be toggled for creation. The units do not have any clear tag as to which building creates them and half the time you will see the build complete with no unit produced. There is no point in including a building or unit if they are not available yet or have no units assigned to them for creation.

There are other issues too, such as the lack of waypoints for troops once built (instead just herd into each other inside the building), a hard to read victory summary at the end of the level, the lack of a options menu on the main menu and the overall lack of a challenge. The game just feels rushed, which could be forgiven if the one available mission felt robust or offer more than a tank rush from the enemy AI. I just cannot recommend it in this state. I wish the developer luck with this, but I don\u2019t see how far they can get with something as limited as the RTS Creator (featuring 3DRT . Com assets).

This has been a EAW PSA.. I don't think the timing was quite right putting this on the early acess market. I'm usually forgiving of early access releases, so long as they demonstrate a unique underlying idea. But I don't see what's unique about this game. It seems on the trajectory to be a very generic RTS.

The terrain looks like if you run google maps with no internet connection (so it can't load images) and zoom it way in. All blurry and obnoxious for the eyes.

Some of the music didn't hit the mark for me either. I might expect those sort of tunes in a coffee shop or something, but not while engaging in combat.

I hope to check up on this in a year or so and find that I was wrong, but what I saw did not make me confident in this game's future.. In a word... Really?
so bad even i couldnt stand longer than 5 minutes before quiting.. its a world record for me :O. In a word... Really?
so bad even i couldnt stand longer than 5 minutes before quiting.. its a world record for me :O. Early Access Watcher Public Service Announcement

Game: RTS Commander: Smash the Rebels

Version: Initial Release

Gameplay Footage: www.youtube.com\/watch?v=UmW2hdWWrQc\" target=\"_blank\" rel=\"noreferrer\" id=\"dynamiclink_0\">https:\/\/www.youtube.com\/watch?v=UmW2hdWWrQc<\/a>

Disclosure: This game copy was bought by the reviewer.

I understand this game only has one level present in the current build, so this will not be factored into the plethora of issues and missing features. The major offenses include the inability to save (game crashes), random crashes (upon start up and selecting the one level), and the lack of a competent AI. The enemy will just spams the same light tank from the only enemy producing building and will not build any other structures to compensate for the inevitable lose of said building. The map itself is small with the border outlined by a thin line when you clear away the fog of war (which looks funky with the area outside the map completely illuminated. Even with such a small map, I encounter a few instances when it would nose dive to 1 FPS for a couple of seconds before finally fixing itself.

The next few points can probably be excused by the simple fact this game is in early access, but I wanted to bring them up as a comparison to the engine properties. Certain buildings are available and offer no strategic or beneficial features due to the lack of infantry and the lack of a technology system. The same logic can be said about several of the units on the build bar (can only build one type of unit at a time), most of which can be toggled for creation. The units do not have any clear tag as to which building creates them and half the time you will see the build complete with no unit produced. There is no point in including a building or unit if they are not available yet or have no units assigned to them for creation.

There are other issues too, such as the lack of waypoints for troops once built (instead just herd into each other inside the building), a hard to read victory summary at the end of the level, the lack of a options menu on the main menu and the overall lack of a challenge. The game just feels rushed, which could be forgiven if the one available mission felt robust or offer more than a tank rush from the enemy AI. I just cannot recommend it in this state. I wish the developer luck with this, but I don\u2019t see how far they can get with something as limited as the RTS Creator (featuring 3DRT . Com assets).

This has been a EAW PSA.. I don't think the timing was quite right putting this on the early acess market. I'm usually forgiving of early access releases, so long as they demonstrate a unique underlying idea. But I don't see what's unique about this game. It seems on the trajectory to be a very generic RTS.

The terrain looks like if you run google maps with no internet connection (so it can't load images) and zoom it way in. All blurry and obnoxious for the eyes.

Some of the music didn't hit the mark for me either. I might expect those sort of tunes in a coffee shop or something, but not while engaging in combat.

I hope to check up on this in a year or so and find that I was wrong, but what I saw did not make me confident in this game's future.



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