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Containment Corps Crack Download Free Pc

Containment Corps Crack Download Free Pc


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About This Game

Containment Corps is an online multiplayer cooperative first person experience. The game combines elements of resource management and traditional FPS themes to create an exhilarating team-based encounter.

You and a team of specialized units have been called upon to quell an uprising of contaminated swamp creatures. Choose your loadout and coordinate your defense; utilize unique abilities and powerful turrets to repel the onslaught. Keep the operation running. Manage your crystal energy supply to maintain full-base functionality, upgrade defenses, and power up weapons. Collect more by harvesting dead enemies.

Scaled Survival: Assemble a team to execute the longest holdout. Play alone or with up to 8 combatants.

Co-Operative Strategy: Utilize one of four loadouts to combine talents and complete the difficult task of surviving.

The Ranger: Your bow is your right arm. Pick your fights from a distance, line up your shots and surge to wipe out the enemy

The Blazer: Use unique movement and debilitating traps to get in close, harvest, blast them with your shotgun, and get out.

The Specialist: The crucial support, keep a sharp aim while healing your comrades, manage defenses by repairing and reviving the war effort.

The Gearhead: Man and place turret guns with deadly efficiency, engineer an explosive death to the corrupted reptiles. 7ad7b8b382



Title: Containment Corps
Genre: Action, Adventure, Indie, Early Access
Developer:
Nimbus Interactive
Publisher:
Nimbus Interactive
Release Date: 21 Sep, 2017


Minimum:

  • OS: Win 7 32
  • Processor: 2.0Ghz Intel® Core™2 Duo Processor or AMD equivalent
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GeForce GTX 560 / AMD Radeon HD 6950 or better with 768 MB+ of VRAM
  • DirectX: Version 10
  • Storage: 2 GB available space
  • Sound Card: Direct X Compatible

English



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nobody playing online. Pretty good game. Have played by myself in single player mode, gets difficult after wave 4. Much better to play with freinds. Few bugs here and there but nothing I can't deal with. I'm in early access and they they seem to be listening and addressing any bugs I can find.. I spent some time playing this in single player, and I kind of dig it. The art style is a mjor strong point. There is the foundation of a really fun game in here.

This game does desperately need some more work though (being early access, I hope it gets it too).

>Rebindable keys are a must. It's rough being forced to play without my usual keybinds.
>I need a tutorial or at least a text blurb to explain things about the game. Such as what kind of HP do the monsters start with? I see HP numbers coming off them when I hit them, but without knowing what their full HP is, it's sort of useless.
>More explaination of the connection between the crytals and what you can do with them.
>The mechanics for switching weapon types in the turrets right now is pretty awkward. Can't I just switch weapon types with a mousescroll instead?
>Getting in the turrets is sometimes a little finnicky. Expand the radius where I can jump into them from maybe?
>More visual weapon differences between the different classes. It's weird to have a "shotgun blast" ability coming out of a bow and arrow.
>Stetch goal of cosmetic upgrades would be nice.. I spent some time playing this in single player, and I kind of dig it. The art style is a mjor strong point. There is the foundation of a really fun game in here.

This game does desperately need some more work though (being early access, I hope it gets it too).

>Rebindable keys are a must. It's rough being forced to play without my usual keybinds.
>I need a tutorial or at least a text blurb to explain things about the game. Such as what kind of HP do the monsters start with? I see HP numbers coming off them when I hit them, but without knowing what their full HP is, it's sort of useless.
>More explaination of the connection between the crytals and what you can do with them.
>The mechanics for switching weapon types in the turrets right now is pretty awkward. Can't I just switch weapon types with a mousescroll instead?
>Getting in the turrets is sometimes a little finnicky. Expand the radius where I can jump into them from maybe?
>More visual weapon differences between the different classes. It's weird to have a "shotgun blast" ability coming out of a bow and arrow.
>Stetch goal of cosmetic upgrades would be nice.. Such a good game, I really like the variety of abilities for the different classes, though I wish that they were visually more distictive (at least different colors for each class).

One of the most balanced, but challenging defense games I've seen in a long while.

Can't wait to see what the devs add to it!. nobody playing online. nobody playing online. Such a good game, I really like the variety of abilities for the different classes, though I wish that they were visually more distictive (at least different colors for each class).

One of the most balanced, but challenging defense games I've seen in a long while.

Can't wait to see what the devs add to it!


We're still alive, and working on it!:

A concerned player posted earlier asking if Containment Corps will still get updated, we responded and felt it was important enough to repost here. So here's the news!. Containment Corps now partnering with Enjin!:
Nimbus Interactive is incredibly excited to announce we are partnering with blockchain gaming pioneer Enjin to enhance our game. We will be utilizing Enjin's platform and tools to enable in-game items within Containment Corps to be able to be truly owned by the player.

To celebrate this new development, Containment Corps will soon be free to play. This hopefully will enable more players to try out the game and be a part of our growing, innovative community.

To read the full announcement about our Enjin partnership read about it here[medium.com]. 0.2.0 Hotfix:
Update 0.2.0 Hotfix
  • Fixed wallet linking not working in desert map
  • Server browser text no longer overlaps
  • Minor UI/back-end fixes
  • Controller Bindings should now work properly


. We're live... and kicking!:
Containment Corps is finally up and in the world as of today! The whole team is psyched to have finally got things out to the players, but for us, the action doesn't stop there as we've got a lot in store for the coming months.

  • Bugs, bugs, bugs, are a top priority since we need to fix the little things and keep any potential game-breaking bugs from breaking things.

  • Maps and more maps; tweaks and fixes to the existing maps to make them flow better, and drive the gameplay up a notch, but we also have other maps already under development, which you can see glimpses of in the trailer.

  • Game modes and single player are something we'll be playing with over time, we've already started work on a second more mission/goal focused game modes, and making things work well for solo players is something we're looking to introduce, probably not full companion ai for a while, but we're working on it.

  • Keybinding(s) and full controller support has been slowly coming together in the background, but unfortunately didn't make it into release, and should be arriving anytime in the next few weeks or so.

  • Story and world. Both of these have been on the back seat to getting the core experience of shooting aliens and taking their stuff and are something that's planned to take a bigger role as we work on new maps, game modes, and systems.

  • Tutorial, a thing we desperately need and other than bugs is one of the top things our designers are working on in the weeks to come. The tutorial should also hopefully include some story elements that should shed some light onto the player and why they're working for the Containment Corps.

Well, that's all the news on our general todo list. Since CC is a game and the team is always working to improve things, this list might change some as we rearrange what our top priorities are. We value our players (you all), so hit us up with thoughts, suggestions, or anything else on the Steam community discussion page; we'll try to get back pronto.

Until next time,
The Nimbus Team. Free for All!:
Containment Corps is now Free to play! With a renewed community following our announcement of our partnership with Enjin[medium.com] we are elated to bring more people in to play the game and share our creation with the world, free of charge.

We encourage new players to provide feedback and help make Containment Corps continuously improve. To connect with us and read more information, check out our Discord[discord.gg] channel. Make sure to keep up to date with us on social media and here on Steam. Great new things await!. Update 0.1.7:


Update 0.1.7 is live now! Remember to join our Discord to see a live list of known issues. This patch contained the following:
  • Visual updates to the crystal energy gauge UI both in the HUD and in-game
  • Health bar and Energy UI have been re-arranged in the HUD
  • New art updates in the Canyon level
  • Water material in the Swamp level has been updated
  • Players an now choose class again after leaving and rejoining match
  • Added end-game camera to desert level
  • Fixed pathing issues with enemies that sometimes caused dead ones to attack gates.
  • Fixed issue with game not succesfully ending
  • Fixed multiple issues with turrets including UI getting overlapped when getting in/out of turrets

. Update 0.1.9:
Enjin integration

Features functionality to import Enjin wallet, use your Containment Corps founder's tokens to unlock a new item!

Some UI quality of life changes

New deployable mint item

Minor bug fixes and back-end updates. Update 0.2.0 - Giveaway plus new multiverse items!:


Update 0.2.0 contains a whole bunch of exciting new content including:
  • Chance for FIO Express token giveaway - with linked wallet and stats in-game
  • New playable Multiverse items - featuring the new Howling Howlitzer cannon
  • Tutorial Re-haul
  • UI QOL changes and bug fixes

    Read more about the update here [medium.com]
. Update 0.1.0:
Hey everyone! We've come out with an update adressing a lot of background issues such as a tons bug fixes and optimizations. Also we added infrastructure for future updates.

One major change is our removal of the game experience system and not locking abiltiies behind experience gain. We want players to be able to use as much functionality in the game as possible and dont want to raise up artificial roadblocks.

We plan to be releasing more updates much more frequently, and have a major announcement planned for early 2019, stay tuned!. Early Access launch date delay: September 21st:
Hey everyone! We've been really encouraged by the community response to Containment Corps thus far. We were set to release on Early Access tomorrow the 7th but unfortunately have decided to push the release date back until September 21st. This will allow us to solidify some of the new content we've been working on, and allow us to deliver a better more polished experience.

We've also been pleasantly surprised with our marketing presence, and this slight delay will hopefully allow us to grow our community presence even further

Stay tuned for more updates in preparation for our release in two weeks!



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