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Business Tour - Board Game With Online Multiplayer Download For Pc In Parts

Business Tour - Board Game With Online Multiplayer Download For Pc In Parts


Download ->->->-> DOWNLOAD (Mirror #1)


About This Game

"Business Tour" simple and entertaining gameplay allows you to come up with many interesting strategies, come to agreements with your rivals and even enter into conspiracies against other players. Apart from that, the game helps you to reveal your inner entrepreneurial qualities. For precisely this reason, children and adults alike can enjoy this game equally.

"Business Tour" allows you to play a classic tabletop game online with your friends. The main advantage of "Business Tour" is that it's easy to learn to play, but that doesn't mean it's easy to win. You'll have to use all your bravery and business acumen to defeat real opponents. Difficulty and unpredictability make the classic table-top game more interesting, and the gameplay more diverse.

Key features:
* Online multiplayer mode, 2-4 players
* Offline multiplayer mode
* Play with Bots
* Trading Cards and Achievements
* Worldwide leaderboard
* Your favorite game is now online
* Daily Tasks
* Inventory 1075eedd30



Title: Business Tour - Board Game with Online Multiplayer
Genre: Casual, Free to Play, Indie, Massively Multiplayer, Strategy
Developer:
Creobit
Publisher:
8Floor
Release Date: 27 Jul, 2017



English,Russian,Turkish,Simplified Chinese,French,Portuguese,Finnish,German,Ukrainian,Italian,Hungarian,Japanese,Polish,Thai,Danish,Dutch,Swedish,Korean,Czech



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Patch 3.1:
Patch 3.1 has been pushed (now 3.11 due to capture the booty):





As many of you know conquest was removed in 3.1, for more information on that see this post:
https://steamcommunity.com/games/Blackwake/announcements/detail/339...


- End of round mode voting added

- Conquest removed, replaced with two individual modes for siege and naval TDM

- Lowered requirements for all hats by 1 prestige as they originally were supposed to be

- Water spout spawns have been moved further out after play area increase so they don't spawn on your ship

- Capture the booty added back


We will continue to monitor and hotfix this patch as needed!



Follow up patches:


3.12 April 25 2018

Siege changes:

- Defenders respawn 30% faster

- Attacking team gains a spawn checkpoint once gate is destroyed

- Defending team can build 1 ship at the start of the round

- Tower health increased to 25


TDM changes:

- 30 seconds post-construction spawn protection for ships


3.13 April 26 2018

- Being below water on the ropes should no longer count as defending during a grapple

- Waterspouts should no longer work on ships with no mast

- Siege objective text should update when you join late

- Vote screen more clearly shows where your vote went

- Made adjustments to try and fix issue where defending siege team could not spawn initial line of defending ships

- Defenders should no longer get a long respawn time right after side switch

- Siege timer after side switch now closer matches that of the time it took the Navy to attack

- CTB no longer has a draw state, last team that captured the chest wins if it is equal

3.14 April 27 2018


- Announcer voices added to CTB

- Siege is no longer the startup mode because a filling server will always have a slow attack

- Fixed error where once the cart began to push it would not stop unless no one was near

- Wooden dock added to TDM and CTB

- All ships should now de spawn once the gate is destroyed in Siege, since a spawn checkpoint is reached

- Can now change your votes

- Fixed issue where defending team could attack the attacking teams towers so the next round was easier for them

3.16 May 6 2018

- Siege side switch should heal ships

- Grabbing onto (using) an object should now prevent you from being lifted into a waterspout

- Siege should now properly draw

- Tower health reduced to 15 from 25

- Can now start a vote to end the round in the escape menu

- Siege fort duty has been inversed, defenders now only get a single 13 player ship

- Mortar range increased to be closer to the range of a ship

- CTB now has two islands the chest will randomly respawn on instead of one

- CTB chest now resets after 90 seconds instead of 2 minutes

- Docks pushed further out from the shore. Alpha 3.0 Preview:

Ahoy Mateys!

Here is a preview of what is to come in the upcoming 3.0 patch! Currently we have done over 60 internal tests with 2 being major stress tests, and are still going through the paces of adjustment and refinement. We are getting close but still have several tasks to complete.

As you know, our main goal for 3.0 was to provide content that increased replayability for Blackwake. Initially Blackwake was only meant to be a simple game, it was only focused on 1v1 small ships. As development went on design changed and we were left with some hard coded limitations in what we could achieve. Therefore to make 3.0 happen a lot of things had to be reworked. Instead of doing a sequel, we decided to try and get these things into Blackwake because many of you enjoy the game as it is now, and just want to see it expand. This was the cause of the stall of patches over the recent months.


3.0 will set us back a little, we admit, but we're much happier to proceed in this direction than the one we were on. With the initial 3.0 launch please bear with us and expect issues, we will work as hard as we can to resolve them.

SHIP CHOICE. 3.6 Halloween Update:


Ahoy everyone!
You'll find that the game right now is a lot more sp00ky due to the annual halloween update :) this patch also has another round of fixes/improvements. Remember, we put off most minor bugs as we approached the later stage of development. We are getting closer to the BETA stage, where we will focus on polishing and improving the landlubber experience!

Please remember the 3.0-4.0 update series is focusing on long standing bugs rather than content. Sales will continue as usual during this period.

Content. 2.331 - Outfits:

Requires a restart!





Full changelist
- Adjusted how server banner is sent to see if it'd help some users with connection issues linked directly to a banner being used
- Volcanos won't erupt during win sequence
- Two Navy outfits and one Pirate outfit


Tyler & Dakota

. 21:9 fix, OST, fixes:
Alright guys, we have another small batch of changes today:

- We've attempted to make 21:9 more playable with a quick fix, please let us know (you may need to restart the game after setting it)

- Fixed an issue that would cause the friends list to slow to a crawl or even crash

- Esc menu during weapon select will no longer leave you mouseless

- Y, U, I chatbox buttons can now be re assigned

- Changed the way server favorites are loaded for speed

- Server owners can now use the useIp= config line

- Server owners can now specify a target config file using the command line '-configFile File.cfg' You can use the Unity command -logFile <pathname> mentioned here[docs.unity3d.com] if you're running multiple servers. Keep in mind for the time being this may cause issues with the auto restarter.

- You can now join servers from the Steam server list (Steam > view > servers, filter Blackwake) while the game is open


In other news and by popular request, we went ahead and released the Blackwake Official Soundtrack composed by Garrett Beelow. You can grab it here to support him for his excellent work: http://store.steampowered.com/app/594184

. 2.33p2 - Animations & Balance:
This is the second part of patch 2.33
http://steamcommunity.com/games/Blackwake/announcements/detail/2736...


Changes:
- Pump animation/pose
- Swim animations
- Made players swimming on water surface more accurate
- Win poses
- Cannon aim poses
- Antisails added to rear of sophie for balance

These will be tweaked more as we go but they needed to be supported first.






Dakota & Tyler. Patch 2.22 p3:
Ahoy! We've gone ahead and pushed some changes ahead of schedule as we wrap up all the changes that will land us at 2.3.

Here's what's new:

- Annley, cutlass, and various other weapons should now properly contribute to medals.
- Opposite factions tickets have been hidden, an experimental change as we've noticed it has positive effects in other games.
- Kickstarter badge is now available as an overwrite for those of you who backed stowaway and above.
- Stat medal values have been adjusted.
- Grunts added for melee swings (better impact sounds on the way for the victim of a nice slice, too!)


Our main change for this patch is our brand new win screen which is still in it's early stages that will display your player avatar and a chosen (not yet implemented) medal to display, if you should feel the need to flex.




We've also introduced noob-friendly marked servers. When custom servers rose in popularity we phased out our official servers because it was unrealistic for us to keep them moderated, the community is usually best at doing this themselves. Recently we've been noticing reports of many toxic servers in negative reviews and in our discord, so we contemplated introducing official servers again and putting customs in a separate tab. We felt that this would hurt all custom communities as a whole, which we did not want to do.

Instead we've opted to recognize those servers that foster positive, well managed communities and endorse them. For a long time we would play on servers as developers but admins/mods continued to recognize us and be on their best behavior. Over the past couple weeks we've been playing on servers undercover with freshly created Steam accounts to get an idea for how the most populated servers were representing our game and treating new players.

These servers will come and go, as we along with our moderation team will always keep an eye out for those that deserve it. They will take up a maximum of 5 top slots, and can be various communities.





The goal here is to funnel new players into these servers to gain experience in a positive environment. We know some players are completely fine with toxicity and find it more fun and competitive especially with rival veteran filled servers, but sadly that is not the kind of environment that welcomes new players.

As with any update we will definitely improve how this system works in the future.


-OneEyeTyler & Dakota. 3.4:
Almost halfway to our journey to 4.0 (release and beyond), 3.4 brings many quality of life changes with some small adjustments to healing and sailing. Some changes have been moved into the smaller upcoming 3.45 patch so they can be approached more carefully.

[Content]. 3.81:
Quality of life. Bugs & State of 3.0:
Scroll down for a full list of changes since this post


Hey guys, we just want to give you all an update on the most recent patch. 3.0 required a lot of code to be rewritten and we have essentially back tracked on our progress bug wise. After a year in early access you'd expect us to be near complete by now, but this is not the case. To see why visit the news post below. For a TL;DR: We were not happy with the direction we were headed design wise and decided to overhaul some fundamentals of the game, ignoring any existing bugs because we saw no sense in patching things that would be changed.

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