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Enhanced Truth as a concept actually does start to become exciting when you combine it with other technologies. As we have seen from demonstrations of Xbox's approaching invention Task Natal voice acceptance technology has seriously leaps and bounds and is starting to be applied effectively to video games. Although style recognition has been applied previously it's been clumsy and frustrating to utilize and today we're really starting to begin to see the individual voice develop into a feasible control option.
If we were to combine voice and skin acceptance with Enhanced Reality it is obvious the possible that Augmented Reality must providing an immersive augmented reality in retail experience within a real-world environment. With this mixture of technologies you might theoretically be able to have two way communication with hi-def computer produced heroes within your increased world opening an entire new avenue of possible in how exactly we enjoy games.
I like to think of the ability as similar to paintball shooting. Paintball shooting essentially is a position playing activity as the folks associated with a game are recreating a situation you'd find in warfare. Increased Truth can provide an identical experience without the necessity for paintballs and security equipment and instead of shooting true persons you can be firing actual people and virtual characters with electronic ammunition. You'd probably still require some kind of rifle controller in the exemplory case of an initial person shooter but it wouldn't fire any ammunition in real life, only the increased environment.
Clearly this is all conjecture and most of what we write on this website is. I imagine this strategy would work by joining the AR lenses wirelessly to a portable unit (possibly constructed into your mobile phone as we are speaking about the future here) and clearly you would have sound brought to a set of wireless or wireless headphones that also presented an integrated microphone for communicating with the electronic and real life characters.